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Online Backgammon Glossary
Your complete Backgammon Dictionary

Just start playing backgammon and have no idea what people you are playing are saying half the time? Been playing backgammon for awhile but still get stuck by some experienced player's mastery of backgammon jargon? If you are looking for a particular backgammon term just click on the letter below and scroll down until you find it.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

W

Wash : 1. To switch points and hit an opposing checker. See switch points. 2. To settle a cube in a money game for zero points. He had a double shot to hit the blot for the win, so they agreed to wash the 16 cube.

Wastage : The amount of pips wasted during the bear off because of checkers on deeper points. Used to adjust the pip count to get a more accurate idea of how many rolls it will take to bear off all the checkers. When trying to save a gammon it is important not to have any
wastage.


Ways : See Combinations.

Weaver : When a move is purposefully misplayed in hopes of tempting
an opponent to take a double on the next turn. When you think your opponent will drop a double you plan on giving the next turn due to your strong position, you may make a weaver that is just effective enough for your opponent to think they have enough of a chance of winning to take your double.

White : One of the players in the game, playing the lighter colored checkers.

Whopper : A big blunder or mistake in a checker play or cube decision. See double whopper.

Wipeout (Blitz): An aggressive game plan where one side tries to keep their opponent off balance by simultaneously hitting blots and making home board points in hopes of a quick gammon. See Attacking play.